AI 正在大规模反编译游戏,既令人兴奋也令人担忧
AI is mass decompiling games. That's both awesome and scary.
Simon Willison 引用独立游戏开发者 Popcar 的观点,讨论近期 AI 反编译现有游戏的热潮。Popcar 认为这既让老游戏得以移植、修改并借助 WebAssembly 在浏览器中运行,推动游戏保存,也意味着任何人都能反编译他人软件并随意使用,付费游戏或应用可能违背厂商意愿被开源。他指出这一影响不限于老游戏,可适用于任何软件。
14th October 2026 - Link Blog
AI is mass decompiling games. That's both awesome and scary. (via) Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).
I like how this piece captures both the positives and the negatives of this new development:
Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...]
This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than before. [...[
With console makers going all in on digital and games becoming entirely unplayable due to servers shutting down, this is fantastic news. We could own software we bought regardless of what the company thinks.
来源:Simon Willison · simonwillison.net