跳到正文
MeshyAI· @MeshyAI · X·· 4 小时前AI 评分60
AI 导读

MeshyAI 转发了一份用 Claude Opus 5.5、Blender、Unreal Engine 和 Meshy 制作游戏的流程说明,核心思路是让每个工具只负责一件事。步骤包括安装 Claude Code、Unreal Engine 5 和 Blender 5.1+,通过 MCP 插件接入 Blender、用 API key 接入 Meshy MCP,先让 Opus 头脑风暴并选定游戏创意,再由 Meshy 生成道具和角色、Opus 导入 Blender 清理,最后把关卡、光照、HUD 和小地图带进 Unreal。作者称一次完整首次构建约耗时 4 小时、消耗约 19% 的每周 Max 套餐额度。

正文

How to build a game with Claude Opus 5.5 + Blender + Unreal Engine + Meshy 🎮

引用rewind@rewind02
here's how to build a game like this with Claude Opus 5.5 + Blender + Unreal Engine + Meshy... the trick is giving every tool one job, but there's a smart way to set it up: - step 1: install Claude Code, Unreal Engine 5 and Blender 5.1+, all free except the Claude plan - step 2: connect Blender through its MCP add-on, and Meshy through Meshy MCP with an API key - step 3: brainstorm 5 game ideas with Opus first, pick one, have it expand the idea before anything gets built - step 4: tell it your GPU, so it pushes the graphics as far as your machine can run - step 5: Meshy generates the props and characters, Opus imports them into Blender and cleans them up - step 6: Opus brings everything into Unreal: the level, lighting, HUD, minimap - step 7: play it, then add one feature per prompt: combat, enemies, quests who does what: > Meshy: the 3D models > Blender: cleanup, placement, materials > Unreal: lighting, physics, the actual game > Opus: runs all three from one chat and the real cost... one full first build took about 4 hours and ~19% of a weekly Max plan build the first level well, then the next ones go much faster because the assets already exist
在 X 查看被引用的帖子

来源:MeshyAI · x.com